![]() Or, if you feel like a cruel god, you can just delete them from existence altogether. In here you can find their damage and attacks and modify them, so that they become weak or benign creatures (or even more hardcore.). Carp are in Dwarf Fortress\raw\objects\creature_large_riverlake. This, combined with the Traffic area solution, works exceedingly well in keeping your dwarves safe and controlling the problem, if not wiping out the Carp population altogether for the long-term safety of a Carp-infested map.Īnother option is cheating by modifying the raw files. (Note that if carp are sighted in one part of a long stream, they are everywhere in it.)Ī further alternative would be to position your Marksdwarves nearby for some shooting practice. If you have some carp-free water sources, you can use designations ( d) then set traffic areas ( o) to simply discourage your Dwarves from using the dangerous waters. But better just don't fish and drink only from a well.) (Channel just the end area, and dig a tunnel to that desired area, and then channeling out the last tile next to the water source to flood it - that will prevent creating a long carp-friendly access river to that area. You can channel out a canal and put protective grates over it, for both fishing and drinking, and designate your fishing/drinking zones there - that will help also. You need to construct a well anyway for tending the wounded - that will solve one small part of the problem. The game can be merciless, some dwarves will die part of the fun is trying to stop it, if not always succeeding perfectly. But that's not very dwarvenly, and while others may understand, they'll still mock you. If you are new to DF, then there is only one thing to do if you come across a river full of carp and you don't want your dwarves to die. What killed most of the migrants?" - Forum User Warhammer651 Intrigued, I used k to look around, but the only thing in the pool was carp. As the migrants were passing a pool of water, about half of them were 'struck down'. Technically, the danger normally ascribed to carp is inherent to all large fish, including pike, longnose gar, sea lamprey, and many others.Īdvice "So i'm pretty new to dwarf fortress and something. Note that while carp found in murky pools seem to fiercely defend their territory (believing themselves to be cornered), those that swim through rivers generally prefer to flee from dwarves rather than fight. The same could be said about the hunters ability to target and attack them.įor the first two releases in which they existed (0.27.169.32a and 0.27.169.33a), carp (and other fish) also gained swimming skill (despite being innate swimmers) and corresponding attribute increases, making them significantly stronger, faster, and tougher than normal.Īdditionally, dwarves who get attacked by carp tend to end up in the river, either from being pulled in, "dodging" into it, or trying to bull-rush the carp. The carp's propensity to attack creatures outside of its element and its ability to scare away dwarves it could never really reach is probably a bug. Compared to the strength of a dwarven punch (1-2 damage points) this is a bit overkill. The carp, half the size of a dwarf, has a bite attack which inflicts 1-6 damage points and can latch, allowing it to tear off chunks (and potentially entire limbs). The carp's status as a cold-blooded dwarf killer is no doubt due to the fact that Toady One simply used a default bite attack for the carp (as with most of the new beings in v0.27.169.32a). Otherwise, one may try draining all the rivers and lakes to air-drown these water-fiends (but be wary not to water-drown your dwarves in the process). Not all hope is lost, for the carp bears an Achilles heel, and will however die after the first winter if one is lucky enough to have a map which freezes. To make things worse, they will taunt the hunters, who in hopes of achieving eternal glory, will unload whole quivers towards them, oblivious to nearby animals walking on land. And this is not all, for the awful carp can stare at the well-meaning fisherdwarf who for fear at these awful descendants of the Old Ones, are sent staggering back, too often straight off a cliff. ![]() Their insidious nature and vicious strength provide them with the means to drag a fully grown dwarf into the aquatic depths, whereupon they proceed to gnaw at the struggling victim. These terrible beasts challenge the mighty elephants for the post of King of Beasts. "I think I made fish too hardcore" - Toady One ![]()
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